Participant Profile
George Wada
Other : Animation ProducerOther : President and CEO of WIT STUDIO, Inc.Faculty of Law GraduatedKeio University alumni (2001, Faculty of Law). Joined Production I.G, Inc. in 2005 (currently President). Established WIT STUDIO, Inc. in 2012. Produced the anime "Attack on Titan" in 2013.
George Wada
Other : Animation ProducerOther : President and CEO of WIT STUDIO, Inc.Faculty of Law GraduatedKeio University alumni (2001, Faculty of Law). Joined Production I.G, Inc. in 2005 (currently President). Established WIT STUDIO, Inc. in 2012. Produced the anime "Attack on Titan" in 2013.
Interviewer: Shunichiro Ishikawa
Other : Honorary Teacher / CouncilorOther : Film ProducerInterviewer: Shunichiro Ishikawa
Other : Honorary Teacher / CouncilorOther : Film Producer
"SPY×FAMILY" Even at Convenience Stores
── On December 22, SPY×FAMILY CODE: White was released in theaters. It's incredibly popular, with various product collaborations at convenience stores. I hear advance ticket sales are also doing great.
I'm very grateful. I really felt its popularity when I saw the merchandise expand even to daily necessities at convenience stores. Seeing it become cup noodles and enter people's daily lives made me realize it has become a national phenomenon.
── You were born in 1978. What kind of anime did you watch in the 80s and 90s?
Originally, my parents had a big influence on me, so I watched a lot of Disney and Studio Ghibli films. Also, when I was in elementary school, I took piano lessons, but I hated going. I remember my mother taking me there by saying, "I'll buy you Weekly Shonen Jump, so let's go to piano" (laughs). So, I'd say Shonen Jump works, Ghibli, and Disney.
── That's very normal (laughs). How about when you got to high school and university?
I watched "Neon Genesis Evangelion" right when I was a university student. Renting and repeatedly watching works like "Neon Genesis Evangelion," "GHOST IN THE SHELL," and "Mobile Police Patlabor the Movie" at TSUTAYA was what triggered my return to anime.
I watched all of Director Mamoru Oshii's works, as well as everything by Director Hideaki Anno and Director Hayao Miyazaki.
── But after graduating from university, you initially took a job at a foreign IT company, right?
At the time, it was the IT bubble originating from the US, and I admired the idea of joining a foreign consulting or IT firm. I wanted to work for an American company, so I joined the Japanese subsidiary of a foreign firm.
The Trigger for Entering the Anime Industry
── After working there for four years, you changed jobs and finally entered the anime industry (laughs). What was the major turning point?
It started when I participated in the "Content Creation Science Industry-Academia Collaboration Education Program," a course mainly for working professionals led by the University of Tokyo's Interfaculty Initiative in Information Studies. In this course, many people from entertainment companies were invited as guest lecturers, and I was able to hear them speak directly.
One of the central figures of that course was Professor Yasuki Hamano, who was an auditor for Production I.G (hereafter I.G) at the time. Through Professor Hamano's introduction, I met Mitsuhisa Ishikawa (current Chairman of I.G), who came as a lecturer. Meeting them led me to join I.G.
── Did you join I.G being told to work as a producer?
I started out in charge of the internal website. Managing the internal web is a job you can't do without interacting with key members of the company. I still think it was good that this job allowed me to build connections with the main people within I.G.
After that, as a result of doing everything I could at I.G, I was fortunately recommended by those around me to become an assistant producer.
── I think a producer's main job is to gather money and people, but have you ever drawn manga yourself, Mr. Wada?
Never. Because of that, I conversely have a lot of respect for creators; I see them as people doing things I cannot do. So, I decided to prepare the environment by gathering money and people and starting a company. I felt that creating an environment where creators can thrive consistently was what I could do.
Since it's something I can't do myself, I've clearly divided the roles, and I take pride in the work I do now.
To the Big Screen at "Top Speed"
── "SPY×FAMILY," which started as a serialized digital release on the manga app "Shonen Jump+," moved to paper after becoming a hot topic, and the comics have sold over 30 million copies in total. Then it was animated—at what point did the offer come?
At the time, the talk of anime adaptation from "Shonen Jump+" used an open competition format. "SPY×FAMILY" was also animated through a competition where we presented how we wanted to develop it, and that was selected.
── I see. WIT STUDIO and CloverWorks acted as the two main production companies, producing a total of 25 episodes for the TV version between April and December 2022. How did the two companies divide the work?
Currently, the consumption cycle for animation is getting shorter and shorter, so speed and timing are required. Within that, having two cours of a TV series in 2022, followed by one cour and a movie the next year, is probably the fastest possible pace.
Being conscious of speed was part of the project concept from the beginning. In the era of digital distribution like "Shonen Jump+," where transitions happen faster and faster, the concept was to "be conscious of speed if it becomes a hit," whereas it usually takes four or five years to reach the theater.
As for how we split the production companies, it was simple: for the first TV series, we split it by odd and even episodes. For the second year, we organized it so that CloverWorks mainly handled the TV series and WIT STUDIO handled the movie.
── The movie is one of the goals of this project, isn't it? I heard that back in the days of cel animation, people worked without any rest, but with today's computer-generated anime, how long does it take to make a 30-minute program?
As a rough guide, completing the script takes two months. Storyboarding takes about two months, so that's four months. The remaining animation takes four to six months, so you can think of it as roughly nine months.
However, this is the pace at WIT STUDIO. Among the hundreds of animation studios in Japan, there are of course companies that produce with different philosophies. It depends on their policies and values regarding what they spend time and manpower on.
── So WIT STUDIO chooses this way of production.
Yes. But the animation industry as a whole has really changed compared to the past. Now, keeping overtime within 45 hours a month is the basic rule we follow. We are becoming mature companies. We take proper holidays and weekends. After all, we are a major subsidiary of a listed company, IG Port.
── Furthermore, WIT STUDIO is training creators in-house. Even if the people you train might go to other companies, you want to be a company that leads the anime industry, right?
That's right. That has become a really big trend now. With high demand and the supply side not keeping up, "people" are ultimately what matters.
Everyone at companies of a certain scale has realized that training is the top priority.
To Global Streaming Platforms
── The current TV Tokyo broadcast is in the Saturday 11:00 PM slot. Looking at real-time ratings, the individual rating is about 2–3%, and the household rating is 7–8%. Those are amazing numbers.
It feels like, "I can't believe we've come this far."
── Why was it TV Tokyo instead of other stations?
TV Tokyo had done "NARUTO," so they had expertise and relationships regarding late-night and Jump anime, and they had been actively working on animation from early on.
── On the other hand, the number of people watching anime via streaming is overwhelmingly higher. I watched it on Hulu, and even though Hulu is affiliated with Nippon TV, all episodes are available. Is this thanks to TV Tokyo or Hulu? (laughs)
Isn't it thanks to the anime fans? (laughs). There is a strong demand to watch it. We have several strategies for that, but since "SPY×FAMILY" takes an omnidirectional strategy, we don't do things like exclusive deals with a single streaming platform.
While it obviously won't air on other terrestrial stations, we are doing everything else in an omnidirectional way.
── How many streaming services are there now?
Too many to count. The platforms carrying the "SPY×FAMILY" TV anime probably account for over 90% of animation streaming platforms worldwide. Representative Japanese anime like "Demon Slayer: Kimetsu no Yaiba" are the same.
── However, WIT STUDIO's contracts with streaming platformers aren't the type where you get paid a certain amount per view, right?
That's right. The reality is that actual viewership numbers are not disclosed by the streaming platforms. This was one reason why Hollywood went on strike—the platformers don't disclose the data.
We share that same feeling. Since some kind of settlement was reached between Hollywood and the platformers this time, I hope the platformers will also present some kind of response to the creators.
I want everyone to have the perspective that the Hollywood strike is connected to the front lines of Japanese anime production. They are fighting to protect visual culture, and that connects to us as well.
A Worldview to Cherish
── I'd also like to ask about technical aspects. In manga, you can use a double-page spread as one image to create a big impact.
Anime has a fixed screen size, so how do you digest the original manga?
Manga has various techniques like panel layouts and spreads. In contrast, while anime has a fixed screen size, it has various means like "ma" (timing/pausing), sound, music, and the voice actors' performances.
The screenwriter interprets the manga and turns it into words, and the storyboard organizes that into animation. How to express the intent of the original manga or the impact received from the original is exactly where the skills of our anime team are tested. This is the part that changes depending on which company makes it and which creators work on it.
── So far, the "SPY×FAMILY" TV anime follows Tatsuya Endo's original work almost faithfully. Do you ever try to surpass the original?
It depends on the situation of the work, but the production team for the "SPY×FAMILY" TV anime intends not to do that.
Since works loved across generations like "Detective Conan" and "Doraemon" already exist, we have to raise the quality another level and build it as a unique worldview to differentiate it.
Something that feels like a watered-down version of the original manga will be ignored by today's teenagers who aren't necessarily anime fans. People all over the world can tell the quality of anime, so such TV series aren't being watched globally.
On the other hand, works like the "SPY×FAMILY" TV anime and "Demon Slayer: Kimetsu no Yaiba" intentionally raise the quality and build the worldview together with the original author, making them works that people all over the world watch.
If the position of anime studios were weak like in the old days, these discussions might not have happened, but now the anime business has changed into a character business with a global perspective, not just domestic. The point of competition has shifted.
Visuals Making Extensive Use of CG
── I see. The scene in the anime where fireworks go off over a ship was stunningly beautiful, but that was CG, right? CG must be more expensive?
Yes. We spend money and time on those parts. Since we create a significant portion using a combination with CG, I feel it's becoming closer to Hollywood movies.
We create detailed storyboards, decide first what to make with CG, and then think about what the hand-drawn animation will do in that order.
── Also, when two people are talking in a scene, the focus is on the foreground while the background is intentionally blurred, and the focus shifts just like a cut in a live-action movie. That's a directorial choice, isn't it?
It's direction. At the stage after the script, the storyboard is drawn including the direction, so all those intentions are already established on the storyboard.
── Even in Season 1, the music for the ending and opening changed between the first and second cours. Instead of always having the same song like "Doraemon" or "Sazae-san," is the intention of changing them to collaborate with various musicians so that everyone benefits?
Yes. As you said, for a while, the method for anime songs was "this song for Doraemon," but now, short-form content with music attracts people in their teens and 20s.
For example, YOASOBI sang "Idol" in "Oshi no Ko," which got over 100 million views on YouTube and reached number one on the Billboard Global Chart. When Japanese animation spreads worldwide, the combination of music and visuals gets a lot of attention.
In the form of a collaboration, it reaches fans of Gen Hoshino, for example, and it's also perceived as a major work because it's an anime Gen Hoshino is singing for. It feels like we are giving that kind of impact to the market to create a "Buzz."
── The opening and ending titles are also made by special creators. The Season 2 opening was particularly memorable.
The person who made this opening is Masaaki Yuasa, an animated film director who has won awards at the Annecy International Animation Film Festival and elsewhere. I thought it was a wonderful opening that captured one aspect of the essence of "SPY×FAMILY."
── For the movie, you wrote an original script and made everything new in a way that's different from the original work, right?
Yes, I think we were able to achieve the best form we initially envisioned. I intended to make the movie with an original script if we were going to do it at all.
I believe things watched in a movie theater are different, so I hope people will go see it.
── We first met in 2016 at the wrap party for "Summer Blooms" (Directed by Ryutaro Nakagawa [Keio University alumni], winner of the FIPRESCI Prize at the Moscow International Film Festival). We were both producers then—do you have plans to focus on live-action again in the future, Mr. Wada?
Up until now, my awareness regarding live-action was that I participated strictly following the traditional style of live-action films. But from now on, I intend to redefine live-action films once again using my own way of fighting.
── I'd love to make a movie together again. I look forward to your future success.
(Recorded on December 8, 2023, at WIT STUDIO in Kichijoji)
*Affiliations and titles are as of the time of publication.